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Introduction
Hello, my name is Cole Duncan. I am a game developer who excels in the space between a designer and a gameplay programmer. I love to design combat systems for games and I have the technical skills to rapidly create prototypes and demonstrations.
This cross section between two skill sets allows me to bridge the gap between designers and programmers. I love to come up with great mechanics and gameplay loops, while also being able to thoroughly explain to programmers how they should go about implementing a mechanic. I particularly love to make physics based interactions and combat.
Skills and Talents
I have 3 years of experience using Unreal Engine. During this time I have done everything from online multiplayer games to 3D platformers, to puzzle games and more. I have a very deep knowledge of Blueprints and I absolutely love creating new and unique weapons and prototypes.
I have a lot of experience working with teams as both a designer and programmer. I love to participate in Game Jams in my free time so I am more than comfortable working within short deadlines.
I have a pretty deep understanding of online multiplayer replication from both technical and design perspectives. I also have a good understanding of UE5's Animation Blueprint system.
I am familiar with C++ and C# and I have made games in both Unity and Unreal Engine.
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