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Project Objective

The goal of this project is to take beloved weapons from older FPS games and remake them faithfully in Unreal Engine. I generally make them as accurate as possible, though make some small adjustments and/or improvements

Battle Rifle- Halo 3

This weapon is very versatile, being good at short, medium, and even long range if you have enough skill. However, the spread can sometimes be unforgiving

DMR- Halo: Reach

This weapon is well known for being very strong at medium to long range, but with heavy bloom. This punishes players who spam, and rewards players who are patient

Plasma Rifle- Halo 3

This weapon is very dangerous in close range, but in medium and long range it is very weak

Sniper Rifle- Halo Reach

This weapon is high skill, high reward. If you aren't good, don't pick it up

Line-trace Function

I made one versatile function that works for any weapon and is highly adjustable

Features

Customizable Weapon Spread

Damage per bullet

Head-shot Damage Multiplier

Multiple Vector Outputs Depending on Weapon Type

DMR Bloom

Timeline Based Bloom that adjusts accuracy based on the time between shots

Target Practice Minigame

I added this just for fun

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