Project Objective
The goal of this project is to take beloved weapons from older FPS games and remake them faithfully in Unreal Engine. I generally make them as accurate as possible, though make some small adjustments and/or improvements
Battle Rifle- Halo 3
This weapon is very versatile, being good at short, medium, and even long range if you have enough skill. However, the spread can sometimes be unforgiving
DMR- Halo: Reach
This weapon is well known for being very strong at medium to long range, but with heavy bloom. This punishes players who spam, and rewards players who are patient
Plasma Rifle- Halo 3
This weapon is very dangerous in close range, but in medium and long range it is very weak
Sniper Rifle- Halo Reach
This weapon is high skill, high reward. If you aren't good, don't pick it up
Line-trace Function
I made one versatile function that works for any weapon and is highly adjustable
Features
Customizable Weapon Spread
Damage per bullet
Head-shot Damage Multiplier
Multiple Vector Outputs Depending on Weapon Type
DMR Bloom
Timeline Based Bloom that adjusts accuracy based on the time between shots
Target Practice Minigame
I added this just for fun