top of page

My Role
I am the Project Lead on BioCalibr as well as being the Head Programmer
As Head Programmer, I am responsible for:
-Single-handedly setting up both Online and Local Multiplayer
-Oversaw Weapon Design
-Programmed movement mechanics, weapon mechanics, UI, animation blueprints and more with online replication in mind
As Project Lead, I am responsible for:
-Managing Deadlines and Scope
-Maintaining Creative Vision throughout development
-Solving conflicts between team members

The "Bio-Weapon"
This device uses aliens stored in canisters as fuel, firing different ammo depending on the selected alien
Click any alien to learn more

We're So Ducked is a game i worked on for the GMTK 2026 Game Jam. The theme was Countdown. We made a Space-Duck themed puzzle game where you have to fix your space ship before time runs out and the ship explodes. I am really proud of what we were able to achieve in only four days.
On this project, I worked as the Technical Lead as well as most of the level design. I created systems for the NPCs, interactables like switches and doors, animation blueprints, set up the UI, and made a few niagara particles
bottom of page


















