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Cole Duncan 2026 Demo Reel.mp4

My Role

I am the Project Lead on BioCalibr as well as being the Head Programmer

As Head Programmer, I am responsible for:

-Single-handedly setting up both Online and Local Multiplayer 

-Oversaw Weapon Design

-Programmed movement mechanics, weapon mechanics, UI, animation blueprints and more with online replication in mind

As Project Lead, I am responsible for:

-Managing Deadlines and Scope

-Maintaining Creative Vision throughout development

-Solving conflicts between team members

The "Bio-Weapon"

This device uses aliens stored in canisters as fuel, firing different ammo depending on the selected alien



Click any alien to learn more

Dranewt

KoiEater_Big.png

Koi Eater

Crystacean_Big.png

Crystacean

SeaNebula_Big.png

Sea Nebula

Axolots_Big.png

Axolots

Cesalien_Big.png

Cesalien

WereSoDucked.png

We're So Ducked is a game i worked on for the GMTK 2026 Game Jam. The theme was Countdown. We made a Space-Duck themed puzzle game where you have to fix your space ship before time runs out and the ship explodes. I am really proud of what we were able to achieve in only four days.

On this project, I worked as the Technical Lead as well as most of the level design. I created systems for the NPCs, interactables like switches and doors, animation blueprints, set up the UI, and made a few niagara particles

Weapon Redesign Project

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